⚔️ CRUSADERS OF MATIC
GAME DOCS

The complete handbook — gameplay, tokenomics, and every number the dungeon runs on.
A revival of the 2021 classic Crusaders of Crypto, rebuilt on Polygon.
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1. What is Crusaders of MATIC?

Crusaders of MATIC is a dice-driven roguelike dungeon crawler on Polygon — a faithful revival of Crusaders of Crypto (2021), whose mechanics were recovered from its archived documentation. Everything the original did on BNB Chain, this game does with POL (the token formerly known as MATIC) and the CRUSADER ERC-20: holder tiers, drop rates, the redistribution pool, the P2P market, seasons — the works. This page is the equivalent of the original's docs site: every system and every number, in one place.

Numbers on this page marked ⚙ are read live from the game's own data files, so they can't drift out of date.

2. Getting started & controls

Controls

3. Game modes

4. Crusaders (heroes)

5. Combat & status effects

Combat is bump-attack: step into an enemy to strike. Damage = your ATK vs their DEF (minimum 1), then abilities and procs fire. Effects you'll meet:

6. Monsters

Monster stats scale with difficulty level (Normal uses Lv0 stats, Hard Lv1, Expert Lv2 — the World Boss uses higher still). Abilities always apply.

7. Items

Gear drops from dungeon-clear rolls (see Drop system), the Vendor, events and the market. Each piece enhances Lv0→Lv3 at the Forge; enchant levels and affixes travel with the item when traded or exported. Grouped by rarity:

8. Pets

Pets hatch from eggs found on boss corpses. One follows you at a time; it acts when you attack, and Forge levels (Lv0–Lv3) strengthen the effect. Some gear boosts pets — the pet echo effect gives them a chance to act twice (or three times) in a turn.

9. Forge & enchanting

10. Vendor & rupees

Rupees 💎 are the in-game currency: earned from kills, floor-clear bonuses, chests, passive CRUSADER generation and events; spent at the Vendor, Forge, and on boosters. The server is authoritative for rupee balances — they only change through validated runs and purchases.

11. CRUSADER tokenomics

CRUSADER is the game's holder token — a real ERC-20 on Polygon with a fixed 1,000,000 supply minted at deployment, no mint function and no owner (see On-chain reference). The game is wallet-native: what your wallet holds IS your balance.

Holding CRUSADER is what turns runs into income: it gates drops, the pity system, daily guarantees, enchanting, event entry, and your share of the Loot Room.

12. Holder tiers

13. Drop system & pity

14. Loot Room — the POL redistribution pool

The original redistributed 9% of every purchase to holders in BNB. Here it's real POL, split by what your wallet holds:

15. POL Shop & Expedition Pass

🪙 CRUSADER — fixed peg: 1 POL per 1 CRUSADER, always. Enter any whole amount and buy — one wallet transaction pays the checkout contract, the server verifies the on-chain event and sends the tokens straight to your wallet. No packs, no discounts, 1,000,000 total supply.

🎫 Expedition Pass (1 POL) — the original's daily-claim engine:

16. Events

🏆 Weekend Leaderboard — every week, Friday 14:00 UTC → Sunday 14:00 UTC (the original's Fri–Sun window). Best victorious Hard/Expert delve score counts; CRUSADER holders only. The top 25 split a 5 POL pool, weighted by rank. Prizes are claimable POL (paid on-chain) with the rupee fallback.

👑 World Boss — the last 3 days of every month. Requires 5+ CRUSADER. There is no victory — deal as much damage as you can before you fall; your best attempt counts and no rupees are earned in the arena. Winners (0.1 POL each) scale with the community's total damage, Miremint-style: 7 ranked + 3 lucky under 30k damage · 10 + 5 at 30k+ · 25 + 5 at 100k+.

⚡ First-Clear races — limited windows where the first 3 crusaders to a feat (e.g. an Expert delve victory) split a POL prize and take a limited item that never drops again.

17. NFT Market

18. NFT Vault — real on-chain NFTs

Epic+ gear and rare+ pets can leave the game as real ERC-721 tokens in the Crusader Relics collection on Polygon:

19. PVPD — Player vs Player Dungeons & seasons

20. On-chain reference (Polygon)

21. Fair play & server authority